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Rendering & Comping

Writer: Nickoel IzharudinNickoel Izharudin

Updated: Apr 12, 2020

Before comp


Before & After Comps

Paloma ended up adding defocus to about 1/3 of all the shots and then graded all of them so that the lighting and colouring looked as continuous within each scene as possible. Because of all of the different people/devices rendering, most of the renders didn't match with the next. So we had to rely heavily on the grading stage and in the end, the animation did flow from shot to shot with no shockingly obvious changes. After this, Ross also had to saturate the entire thing more because the premiere renders were not looking right and came out a little de-saturated.


 
 
 

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