top of page
Search
Writer's pictureNickoel Izharudin

Rendering & Lighting

Updated: Apr 12, 2020

Intro


Lighting was a big factor in our animation as we were aiming to use it as a storytelling device. We originally had a clock and would cut back to it to show the passage of time, however a lot of us and others thought it was literal and cliche. So we were thinking it would be best if we could show passage of time with lighting alone. In the end we had to compromise because our rendering situation changed (working from home); in the final version the lighting is the main signal of time passing with the computer screen visible with a digital time. Then, our next main challenge was to make sure there was a difference between sunrise and sunset and to do that required a lot of references and tests.


Sunrise Studies


Sunset Studies



Initial lighting experiments

This was a early lighting test using 1 physical sky light. We'll probably use a skydome for the background and reflections, but for rendering, it might be too heavy to process if we use a physical sky for the main light.


Basic lighting tests

This is the sunrise and sunset lighting tests using spotlights as they are lighter, which we are now going to use because we don't have as much time or computer power for renders since we are working from home.


Lighting Set-Up for Renders

These are the main lighting set-ups for the sunrise and sunset. The spotlights have been adjusted so they are more colourful, and more diffused. The defining thing about the lighting at those extreme times of day is the shadow lengths and saturation. So Jess was able to make those more obvious. In terms of lighting each scene, Jess created a main lighting system where there were fill lights around the desk area that could be turned on or off or adjusted to suit how the characters were posed in that shot.


4 views0 comments

Recent Posts

See All

Comments


bottom of page