Pre-Production
Beatboard
Creating beat boards to visually show the main story lines for development.
Beatboard Version 1
Beatboard Version 2
Surfing
Beatboard Animatic
Animatics
We would receive feedback on the animatics almost daily, and would update it as much as possible. Some of the main changes that occurred as we developed the animatic was finding ways to shorten the action or story and making the most of visual storytelling elements like the post-it notes and postcards.
02 March
Animatic 06 March
Previs
The previs was our first pass at moving from the animatic to 3D space with the cameras and characters' actions. There was a lot of difficulty in getting the right framing as we started by trying to match the animatic; we found that the scale of the characters or the environment would not easily follow the angles from the aniamaic.
Joe & Dawn
Sam & Amy rigs by Gabriel Salas
Environment & Texturing
The environment and texturing was created by several people in the group. It was mostly a simple concept as it would all takes place in just one room - the hotel lobby. Because of this, we were able to use a lot of pre-existing assets found online. The assets that had to be modelled were mostly those we couldn't find or they were specific to our design, like the front desk. We also had a lot of specific textures necessary, like the illustration art on the post cards.
Rigged Props
There were a lot of moving props or ones that would interact with the characters, so we had to rig them. Most were done with basic rigs that could control rotation and translation, but the main prop was the post-it note. We needed to be able to pose it different ways as it moved, so Paloma was able to create a useful and detailed rig.